List of Spells

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Spells[edit | edit source]

Fire Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Small Fireball Fire Projectile 50 8 3.5 Small Fireball explodes on hit, dealing damage to all caught in the blast radius.
Fire Beam Fire Channeled 70 n/a 12 A continuous beam of Fire. After two seconds of continuous channeling, the target starts to suffer additional damage.
Fire Blast Fire Projectile 75 3 4 A short-range blast, deals Fire damage.
Huge Fireball Fire Area

Projectile

150 3 45 Huge Fireball explodes on hit, dealing damage to all caught in the blast radius.
Fire Barrage Fire Projectile 20 4 0.333 Multiple missiles bombard target area, dealing Fire damage.
Fire Bullets Fire Area

Projectile Throwable

30 2 40 A throwable ring of projectiles spiral outwards and inwards, dealing Fire damage.
Fire Totem Fire Area

Throwable

40 1 25 Conjures a spinning, Fire-breathing totem.
Rock of Fire Fire Area

Throwable

50 (20) 2 16 A throwable, flaming rock that sets the target on fire.
Cursed Meteor Shower Fire Area

Throwable

50 1 20 Summon fireballs from the sky on an area or a target. The shower follows the target. If the target dies while the spell is active, a glowing ring will appear on the ground. The meteor shower is transferred to anyone entering the ring.

Ice Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Ice Beam Ice Channeled 50 n/a 12 A continuous beam of Ice. After continuous channeling, it slows and freezes the target.
Ice Bullets Ice Area

Projectile Throwable

30 2 40 A throwable ring of projectiles spiral outwards and inwards, dealing Ice damage.
Frost Cloud Ice Area

Throwable

200 2 (3) 12 A large cloud that deals Ice damage. The damage is split evenly between everyone in the target area.
Frost Shard Ice Projectile 50 8 4 Shoots out a shard that deals Ice damage to a single target.
Ice Nova Ice Area 50 4 4 An Ice blastwave bursts around the caster, affecting anyone caught in its wake, slowing and freezing them.
Frost Spray Ice Area

Channeled

35 n/a 24 A burst of Ice, dealing damage to anyone caught in its wake, slowing and freezing them.
Ice Barrage Ice Projectile 20 40 0.333 Multiple missiles bombard target area, dealing Ice damage.
Hailstorm Ice Area

Throwable

50 1 18 Conjures and area of icefall.

Death Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Death Bolt Death Projectile 30 - 200 6 4 The longer the Death Bolt flies, the more damage it deals to its target.
Steal Heal Death Projectile 50 2 45 A Death magic projectile curses its target to suffer 50 Death damage continuously for 10 seconds. Whenever the target takes damage, everyone nearby is healed for the same amount.
Chain Death Death Projectile 180 3 35 A projectile that deals heavy Death damage. If its target is killed, the projectile arcs to the closest living character.
Pulsating Hex Death Area

Throwable

10 1.5 15 A magical pulsating circle which deals Death magic damage in the area. As long as there is someone inside the circle, the Death damage increases with each passing pulsation.
Infectious Explosion Death Area

Throwable

10 1 3 A throwable curse. Anyone infected suffers Death damage continuously for 10 seconds. If anyone dies while cursed, they explode, dealing Death damage and spreading the curse to anyone nearby.
Certain Death Spray Death Area

Channeled

40 n/a 35 A short-range burst that deals Death damage to anyone caught in its wake. If one continuous spray doesn't deal at least 400 damage, the remaining damage is dealt to the caster.
Touch Curse Death Touch 1+ 6 12 Curses a single target to take continuous Death damage, which can be cured only by inflicting it to three other targets via touch.
Death Barrage Death Projectile 30 40 0.333 Multiple missiles bombard target area, dealing Death damage.
Life and Death Curveball Life

Death

Projectile 15

(75-150 Explosion)

4 30 Spell consisting of a single healing Life projectile, and two Death magic projectiles. If projectiles fail to hit any target, they'll collide with each other and explode. The healing from the projectile elapses across time on target.
Death Circle Death Area

Throwable

24 1 15 Conjures a Death circle which deals damage to everyone in it.
Deadly Sacrificial Bomb Death Area

Throwable

20 1 30 A throwable bomb, explodes on impact. Everyone in its area is infected with a curse that deals Death damage for 10 seconds and heals the caster. If the caster takes damage simultaneously, everyone cursed is healed.
Death Beam Death Channeled 70 n/a 12 A continuous beam of Death magic, which also poisons the target.
Poison Flower Death Area

Throwable

50 2 17 A throwable poison flower. When touched, the flower erupts and emanates a wave of Death magic.

Life Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Heal Barrage Life Projectile 20 40 0.333 Multiple Life magic missiles bombard target area.
Large Life Circle Life Area

Throwable

500 1 80 A large, throwable Life spell. The ring heals 500 points and expires when used up.
Healing Beam Life Channeled 70 n/a 12 A continuous beam of Life magic. Heals injured targets, but damages Death elements.
Huge Healball Life Area

Projectile

150 2 15 Powerful Life magic projectile explodes on hit, affecting everyone in the area.
Life Bullets Life Area

Projectile Throwable

40 2 40 A throwable ring of Life magic projectiles spiral outwards and inwards.
Small Life Circle Life Area 20 3 30 A small Life circle is summoned by the caster for a short time. All targets in the circle are affected.
Life and Death Curveball Life

Death

Projectile 15

(75-150 Explosion)

4 30 Spell consisting of a single healing Life projectile, and two Death magic projectiles. If projectiles fail to hit any target, they'll collide with each other and explode. The healing from the projectile elapses across time on target.
Healing Spray Life Area

Channeled

30 n/a 3.999 A short-range spray of Life magic.
Touch Heal Life Touch 30 1 15 Casts a Life spell that lasts for 10 seconds. Spreads to all targets within touching distance.
Bouncing Heal Life Projectile Max HP - Current HP 3 25 A healing spell that arcs from one injured target to another. The spell expires when there are no more injured targets nearby.

Lightning Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Lightning Barrage Lightning Projectile 20 40 0.333 Multiple missiles bombard target area, dealing Lightning damage.
Lightning Totems Lightning Area

Throwable

50 1 60 Conjures two totems with a lightning current between them. Anyone crossing the current suffers damage.
Power Circle Lightning Area 300 1 60 Everyone in the circle receives a boost (+50% Bonus Spell Power) making their offensive more effective. The circle disappears with an explosion, dealing heavy damage to everyone inside.
Sticky Power Circle Lightning Area 300 1 60 A circle of power emanates from the caster, giving anyone inside the area a boost to their offensive abilities (+50% Bonus Spell Power). The circle can be passed on to someone else. Eventually the circle explodes, heavily damaging everyone inside.
Lightning Bolt Lightning Projectile 40 8 4 Shoots out a Lightning bolt, dealing damage and stunning the target. Bolt also jumps to other nearby targets.
Lightning Bullets Lightning Area

Projectile Throwable

30 2 40 A throwable ring of projectiles spiral outwards and inwards, dealing Lightning damage.
Lightning Wave Lightning Projectile 50 3 10 A curtain of Lightning deals damage and stuns anyone it touches.
Zapp! Lightning Area

Throwable

40 200 25 Curses a single target with Lightning bursts, dealing damage to everyone nearby every 3 seconds.
Lightning Beam Lightning Channeled 70 n/a 12 A continuous beam of Lightning, which stuns the target.
Lightning Spray Lightning Area

Channeled

35 n/a 24 A burst of Lightning, dealing damage to everyone caught in its wake, stunning them in place.

Steam Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Steam Beam Steam Channeled 70 n/a 12 A continuous beam of Steam. Can be used to tidy up marks of vandalism.

Physical Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Amadeus's Box Physical Throwable 300 1 60 Conjures a magical box that deals a heavy physical damage when dropped on a target. Falls apart when stood upon.

Shadow Spells[edit | edit source]

Spell Name Element Type Base Power Charges Regen

(seconds per charge)

In-Game Description
Piercing Shadow Shadow Beam 20-70 1 13.2 A stream of shadow magic which pierces all targets, freezing and inflicting moderate damage. Charges to full power when channeled for 1.7 seconds.