Spells are the core element in Nine Parchments and players will find and learn a variety throughout the game. The most common five spell types available are Fire, Ice, Life, Death and Lightning, but players also can find rarer Steam and Physical spells.[1]
Spells[ | ]
Fire Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Small Fireball | Fire | Projectile | 50 | 8 | 3.5 | Small Fireball explodes on hit, dealing damage to all caught in the blast radius. |
Fire Beam | Fire | Channeled | 70 | n/a | 12 | A continuous beam of Fire. After two seconds of continuous channeling, the target starts to suffer additional damage. |
Fire Blast | Fire | Area | 75 | 3 | 4 | A short-range blast, deals Fire damage. |
Huge Fireball | Fire | Area
Projectile |
150 | 3 | 45 | Huge Fireball explodes on hit, dealing damage to all caught in the blast radius. |
Fire Barrage | Fire | Projectile | 20 | 4 | 0.333 | Multiple missiles bombard target area, dealing Fire damage. |
Fire Bullets | Fire | Area
Projectile Throwable |
30 | 2 | 40 | A throwable ring of projectiles spiral outwards and inwards, dealing Fire damage. |
Fire Totem | Fire | Area
Throwable |
40 | 1 | 25 | Conjures a spinning, Fire-breathing totem. |
Rock of Fire | Fire | Area
Throwable |
50 (20) | 2 | 16 | A throwable, flaming rock that sets the target on fire. |
Cursed Meteor Shower | Fire | Area
Throwable |
50 | 1 | 20 | Summon fireballs from the sky on an area or a target. The shower follows the target. If the target dies while the spell is active, a glowing ring will appear on the ground. The meteor shower is transferred to anyone entering the ring. |
Ice Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Ice Beam | Ice | Channeled | 50 | n/a | 12 | A continuous beam of Ice. After continuous channeling, it slows and freezes the target. |
Ice Bullets | Ice | Area
Projectile Throwable |
30 | 2 | 40 | A throwable ring of projectiles spiral outwards and inwards, dealing Ice damage. |
Frost Cloud | Ice | Area
Throwable |
200 | 2 (3) | 12 | A large cloud that deals Ice damage. The damage is split evenly between everyone in the target area. |
Frost Shard | Ice | Projectile | 50 | 8 | 4 | Shoots out a shard that deals Ice damage to a single target. |
Ice Nova | Ice | Area | 50 | 4 | 4 | An Ice blastwave bursts around the caster, affecting anyone caught in its wake, slowing and freezing them. |
Frost Spray | Ice | Area
Channeled |
35 | n/a | 24 | A burst of Ice, dealing damage to anyone caught in its wake, slowing and freezing them. |
Ice Barrage | Ice | Projectile | 20 | 40 | 0.333 | Multiple missiles bombard target area, dealing Ice damage. |
Hailstorm | Ice | Area
Throwable |
50 | 1 | 18 | Conjures and area of icefall. |
Death Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Death Bolt | Death | Projectile | 30 - 200 | 6 | 4 | The longer the Death Bolt flies, the more damage it deals to its target. |
Steal Heal | Death | Projectile | 50 | 2 | 45 | A Death magic projectile curses its target to suffer 50 Death damage continuously for 10 seconds. Whenever the target takes damage, everyone nearby is healed for the same amount. |
Chain Death | Death | Projectile | 180 | 3 | 35 | A projectile that deals heavy Death damage. If its target is killed, the projectile arcs to the closest living character. |
Pulsating Hex | Death | Area
Throwable |
10 | 1.5 | 15 | A magical pulsating circle which deals Death magic damage in the area. As long as there is someone inside the circle, the Death damage increases with each passing pulsation. |
Infectious Explosion | Death | Area
Throwable |
10 | 1 | 3 | A throwable curse. Anyone infected suffers Death damage continuously for 10 seconds. If anyone dies while cursed, they explode, dealing Death damage and spreading the curse to anyone nearby. |
Certain Death Spray | Death | Area
Channeled |
40 | n/a | 35 | A short-range burst that deals Death damage to anyone caught in its wake. If one continuous spray doesn't deal at least 400 damage, the remaining damage is dealt to the caster. |
Touch Curse | Death | Touch | 1+ | 6 | 12 | Curses a single target to take continuous Death damage, which can be cured only by inflicting it to three other targets via touch. |
Death Barrage | Death | Projectile | 30 | 40 | 0.333 | Multiple missiles bombard target area, dealing Death damage. |
Life and Death Curveball | Life
Death |
Projectile | 15
(75-150 Explosion) |
4 | 30 | Spell consisting of a single healing Life projectile, and two Death magic projectiles. If projectiles fail to hit any target, they'll collide with each other and explode. The healing from the projectile elapses across time on target. |
Death Circle | Death | Area
Throwable |
24 | 1 | 15 | Conjures a Death circle which deals damage to everyone in it. |
Deadly Sacrificial Bomb | Death | Area
Throwable |
20 | 1 | 30 | A throwable bomb, explodes on impact. Everyone in its area is infected with a curse that deals Death damage for 10 seconds and heals the caster. If the caster takes damage simultaneously, everyone cursed is healed. |
Death Beam | Death | Channeled | 70 | n/a | 12 | A continuous beam of Death magic, which also poisons the target. |
Poison Flower | Death | Area
Throwable |
50 | 2 | 17 | A throwable poison flower. When touched, the flower erupts and emanates a wave of Death magic. |
Life Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Heal Barrage | Life | Projectile | 20 | 40 | 0.333 | Multiple Life magic missiles bombard target area. |
Large Life Circle | Life | Area
Throwable |
500 | 1 | 80 | A large, throwable Life spell. The ring heals 500 points and expires when used up. |
Healing Beam | Life | Channeled | 70 | n/a | 12 | A continuous beam of Life magic. Heals injured targets, but damages Death elements. |
Huge Healball | Life | Area
Projectile |
150 | 2 | 15 | Powerful Life magic projectile explodes on hit, affecting everyone in the area. |
Life Bullets | Life | Area
Projectile Throwable |
40 | 2 | 40 | A throwable ring of Life magic projectiles spiral outwards and inwards. |
Small Life Circle | Life | Area | 20 | 3 | 30 | A small Life circle is summoned by the caster for a short time. All targets in the circle are affected. |
Life and Death Curveball | Life
Death |
Projectile | 15
(75-150 Explosion) |
4 | 30 | Spell consisting of a single healing Life projectile, and two Death magic projectiles. If projectiles fail to hit any target, they'll collide with each other and explode. The healing from the projectile elapses across time on target. |
Healing Spray | Life | Area
Channeled |
30 | n/a | 3.999 | A short-range spray of Life magic. |
Touch Heal | Life | Touch | 30 | 1 | 15 | Casts a Life spell that lasts for 10 seconds. Spreads to all targets within touching distance. |
Bouncing Heal | Life | Projectile | Max HP - Current HP | 3 | 25 | A healing spell that arcs from one injured target to another. The spell expires when there are no more injured targets nearby. |
Lightning Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Lightning Barrage | Lightning | Projectile | 20 | 40 | 0.333 | Multiple missiles bombard target area, dealing Lightning damage. |
Lightning Totems | Lightning | Area
Throwable |
50 | 1 | 60 | Conjures two totems with a lightning current between them. Anyone crossing the current suffers damage. |
Power Circle | Lightning | Area | 300 | 1 | 60 | Everyone in the circle receives a boost (+50% Bonus Spell Power) making their offensive more effective. The circle disappears with an explosion, dealing heavy damage to everyone inside. |
Sticky Power Circle | Lightning | Area | 300 | 1 | 60 | A circle of power emanates from the caster, giving anyone inside the area a boost to their offensive abilities (+50% Bonus Spell Power). The circle can be passed on to someone else. Eventually the circle explodes, heavily damaging everyone inside. |
Lightning Bolt | Lightning | Projectile | 40 | 8 | 4 | Shoots out a Lightning bolt, dealing damage and stunning the target. Bolt also jumps to other nearby targets. |
Lightning Bullets | Lightning | Area
Projectile Throwable |
30 | 2 | 40 | A throwable ring of projectiles spiral outwards and inwards, dealing Lightning damage. |
Lightning Wave | Lightning | Projectile | 50 | 3 | 10 | A curtain of Lightning deals damage and stuns anyone it touches. |
Zapp! | Lightning | Area
Throwable |
40 | 200 | 25 | Curses a single target with Lightning bursts, dealing damage to everyone nearby every 3 seconds. |
Lightning Beam | Lightning | Channeled | 70 | n/a | 12 | A continuous beam of Lightning, which stuns the target. |
Lightning Spray | Lightning | Area
Channeled |
35 | n/a | 24 | A burst of Lightning, dealing damage to everyone caught in its wake, stunning them in place. |
Steam Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Steam Beam | Steam | Channeled | 70 | n/a | 12 | A continuous beam of Steam. Can be used to tidy up marks of vandalism. |
Physical Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Amadeus's Box | Physical | Throwable | 300 | 1 | 60 | Conjures a magical box that deals a heavy physical damage when dropped on a target. Falls apart when stood upon. |
Shadow Spells[ | ]
Spell Name | Element | Type | Base Power | Charges | Regen
(seconds per charge) |
In-Game Description |
---|---|---|---|---|---|---|
Piercing Shadow | Shadow | Beam | 20-70 | 1 | 13.2 | A stream of shadow magic which pierces all targets, freezing and inflicting moderate damage. Charges to full power when channeled for 1.7 seconds. |
Sources[ | ]
- ↑ Ingame text.